Nick Bowman Ph.D. is an Associate Professor in the College of Media and Communication at Texas Tech University. He has published over 80 peer-reviewed manuscripts on the uses and effects of video games and other interactive media. Bowman is the incoming editor of Journal of Media Psychology and completed a Fulbright program in Taiwan studying persuasive applications of virtual reality.
In this podcast, Nick Bowman talks with Helen Osborne about:
- Online games. There are many types–all sharing the basics of rules and goals.
- People of all ages, abilities, and levels of techno-savvy can benefit from online games. These include managing stress, improving cognitive abilities, and opportunities for interaction and socialization.
- Games as tools for health communication. Examples include exercise programs, health education, and digital interventions to improve focus and concentration.
More ways to learn:
- Journal of Media Psychology
- Media and Communication
- “Editorial: Video Games as Demanding Technologies,” by Bowman ND, Media and Communication Vol 7, No 4, 2019.
- “Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population,” by Pallavicini F, Ferrari A, Mantovani F. Published in Frontiers in Psychology, Nov 2018.
Health Literacy from A to Z: Practical Ways to Communicate Your Health Message, Second Edition (updated 2018), by Helen Osborne. Especially relevant to this podcast is Chapter 36, “Technology: Interactive Media.”