Online Games and Health Teaching: For People of All Ages, Abilities, and Savvy (HLOL #205)

Nick Bowman Ph.D. is an Associate Professor in the College of Media and Communication at Texas Tech University. He has published over 80 peer-reviewed manuscripts on the uses and effects of video games and other interactive media. Bowman is the incoming editor of Journal of Media Psychology and completed a Fulbright program in Taiwan studying persuasive applications of virtual reality.

In this podcast, Nick Bowman talks with Helen Osborne about:

  • Online games. There are many types–all sharing the basics of rules and goals.
  • People of all ages, abilities, and levels of techno-savvy can benefit from online games. These include managing stress, improving cognitive abilities, and opportunities for interaction and socialization.
  • Games as tools for health communication. Examples include exercise programs, health education, and digital interventions to improve focus and concentration.

More ways to learn:

Health Literacy from A to Z: Practical Ways to Communicate Your Health Message, Second Edition (updated 2018), by Helen Osborne. Especially relevant to this podcast is Chapter 36, “Technology: Interactive Media.”

Read the transcript of this podcast

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